The future of games, the trend of game innovation from the past to the present
Over the past decade he has noticed how many innovations and technologies have changed in games, from the improved graphics quality of thousands of polygonal models to complex 3D objects. And beautiful details with pictures or since artificial intelligence (AI) systems that used to be dumb and stupid but nowadays can become a reliable friend when we are in the midst of real forest fires or from two-dimensional graphics on a flat screen that turns out to be a 3D stereoscopic image (S- 3D ) almost jumps up and catches our eye today.
All in all, it was such a leap forward in a decade that even industry veterans
at the time had a hard time predicting that such a technology would be able to happen in such a short time.
Which is the same as it will happen from now on. What will the gaming industry be like when S-3D technology takes over the city? Will developers be able to adapt the motion sensing technology used in the Kinect to satisfy hardcore gamers? And in the era when Facebook dominates the city, is it possible that future games will focus on casual gamers addicted to social networks? Or is it a trend that is gaining popularity among developers like additional downloadable content? (downloadable content or DLC) that claims it can help AAA games breathe without wasting time waiting for the expensive sequel. What about cloud computing, what is its impact on the gaming industry? In this article, let’s see what are the new innovations. How will it affect us in the future? But keep one thing in mind. Some things may not appeal to hardcore gamers.
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Stereoscopic 3D (S-3D) and motion sensing: two of the best next-generation gaming technologies.
When Avatar was released in late 2009, industry analysts hailed the film as the same The Birth of a Nation (1915)
and The Jazz Singer (1927) had been in the industry. It is the pioneer of the birth of new technology. For the case of Avatar, it is inevitable that S-3D technology will be used to open up a new experience in watching movies. Since then, the S-3D trend has been ubiquitous in the entertainment industry. Which gaming industry is inevitable
Nowadays, there are many game developers who take S-3D technology very seriously. Believing that such features would allow gamers to access and view new gaming experiences, Treyarch, for example, ended 2010 with a massive game called Call of Duty: Black Ops that was available in conjunction with this technology flawlessly or is it the AAA game of the year 2011 like Crysis 2 from Crytek that the developers claim can enable S-3D without worrying about the frame rate dropping so much you can’t play the full experience?
From some of the above examples, it can be seen that Blockbuster game developers are very interested in this technology. This trend is not only happening in the computer game industry. But with consoles and portable game consoles, this is also inevitable. announced that it would fully enter the S-3D industry by bringing the technology to the maximum extent from the PlayStation 3 game console. Since then, we’ve seen Sony introduce a whole host of S-3D-enabled HDTVs to the market. as well as a PlayStation 3 firmware update to support the feature. This is indispensable. The company has also released an S-3D game that will be released to us in the coming years. Don’t break
As for competitors in the game console market, Nintendo is the same this year. We’ve all heard of the Nintendo 3DS with the unique feature for 3D glasses-free players using a process known as 3D glasses. Self theorizing is also certain that Nintendo will release a 3DS along with the lineup of games that have made the company
famous, such as Mario Kart, Paper Mario, and Dragon Quest, all of which are 3D-compatible.
A powerful technology like S-3D is motion sensing. In the past year alone, we’ve seen two giants in the gaming industry, Microsoft (Kinect) and Sony (PlayStation), break away. The Move) has been pitting the devices that support it and igniting trends since Nintendo debuted with the Wii four years ago and showing us gamers who can’t stand it. Or watched that fun games don’t have to have realistic graphics. But it is the gameplay that allows the player to get to the heart of the game.
Although the Wii pioneered the use of motion-sensing technology for fun games, but players are bound to have
to hold the controller in their hands anyway (the PlayStation Move uses the same principle), Microsoft’s Kinect
has improved its features to the next level. Because players do not have to hold any equipment in your hand, you can intuitively control the movements in the game by waving your hands. Which is consistent with the announcement that “You’re in control” (You’re in control) The success of both consoles in the past year is guaranteed by sales, with the Kinect being able to sell around 2.5 million copies in just under a month, the PlayStation Move sold 1 million units in its first month . That’s more than Apple’s iPad (2 million iPads sold in two months). How many of those
At CES 2011, PrimeSense, the technology behind Kinect, teamed up with ASUS to release the Kinect-like WAVi Xtion that will be available in the second quarter of this year. Really worth following Yes, what is the next direction for this type of gaming console?
Light keyboard and transparent screen: a real high-tech game!?
Speaking of a screen that can display S-3D, many of you may think that the development direction of display
technology in the next generation will focus on this direction. But if you follow technology news all the time, you
can see that another equally strong trend is the reduction in the thickness of the screen itself. Nowadays it is so
thin that you don’t dare touch it hard, which See Trough screen pictured in this article is a transparent screen that uses AMOLED technology to help make it possible to display different images. On glass or a very thin and clear screen. Perhaps in less than 10 years we may see a screen like in the Avatar movie.
Since talking about the game controllers already. I would like to end this section with the keyboard. Although today keyboards are designed to be more exotic, such as a concave shape to better support touch. Or carry a new technology that comes in a complete set but we still can’t escape the keyboard with the keys. As usual anyway but in the future we might see keyboards as pictured that can shoot laser beams at your desktop to form a keyboard. And we can push buttons. With touch though for now it’s still just a concept. But I think that soon we will have the opportunity to actually use it.
Social & Casual Games: When games connect the world
TIME Magazine named Mark Zuckerberg its Person of the Year as facebook changed the internet and brought the world together on an unprecedented level. Also last year, Facebook had more than 500 million users. It is not surprising that with such a huge market, facebook is a gold mine for game developers to take advantage of this huge pie.
At last year’s PAX, Deus Ex and Epic Mickey creator Warren Spector delivered the keynote speech. With a
message to gamers to accept the changing trend of the gaming industry towards more social and casual games
due to the growing trend of social networks that we cannot avoid. This is indeed the case because it cannot be denied that social networks have now become a part of our daily lives. Nowadays, new game company Zynga is taking advantage of this, creating popular games like CityVille and FarmVille.
Especially the first one who managed to win the most popular game on Facebook with a number of people playing more than 16 million 800 thousand per day while the latter managed to reach 16 million 400 thousand per day (reference figures from AppData on December 24, 2010)
and with This huge number of players so we don’t have to guess how much money the developers can make annually from players who buy different in-game items.
Why have social network games become so widely accepted? Part of the answer has to be attributed to facebook being able to attract users in huge quantities. And community-focused gameplay that allows us not to grow vegetables on our own but can interact with other players’ farms or cities. But with simple gameplay nothing complicated Users don’t need graphics cards or thousands of dollars worth of HDTV monitors to be able to enjoy this game anywhere they have a computer and an internet connection. It is not surprising, then, to see consumers who would never think of touching a toy, like our women, fathers, or friends at work or school. This simple game will addictive in a row These are the consumers that hardcore game makers couldn’t reach before.
In addition to the huge player base the game costs, risks and hacks are lower. It is another factor that makes game developers more interested in social games on social networks. Currently, the AAA game’s production cost has reached $100 million. And it may take years to develop which if the game has a bad response we may not see this group of games again, it is possible. On the other hand, social networking games cost a few hundred thousand dollars to invest. It took no more than six months to develop. Thus making the stakes much lower and uncertain in the future we may see manufacturers developing games in two parallel ways. One is a console and PC game for hardcore gamers. The other is a social game that is easy to play. For casual players as both games use the same environment and there is a story that is linked together!
DLC: A Rejuvenation Potion for AAA Games?
Having said that, more downloadable content. (downloadable content or DLC) isn’t all that new. In retrospect,
game DLC might not have helped expand the story. Or add the main gameplay like today but it will be
something small, like adding new weapons, new enemies, or armor clothing for the characters we play the most. But like the days when game production process is high cost and takes longer to develop. Manufacturers and publishers are looking for ways to keep their games as long as possible by releasing free and paid DLC. Both single player ( Borderlands, Mass Effect 2 ) and multiplayer ( Battlefield Bad Company 2 ) to keep those games on users’ computers for as long as possible before the official sequel is released. This trend shows no signs of abating.
at recent days ,
Electronic Entertainment Design and Research (EEDAR) released its DLC data, revealing that 2009 was the year the
most DLC was sold of all time.
This is expected to continue into 2011 and beyond due to the trend of many high-end games taking longer in
development. So it’s not surprising that nowadays game developers figure out their DLC plans from the very beginning of their game projects. He commented,
“It usually takes a game developer about a year or two to develop a big game. In the meantime, the DLC will allow us to revamp the game before the official sequel is released.”
In addition to helping to extend the life of the game. Developers also find that DLCs also reduce the time spent planning the development of their game. Because gamers don’t have to wait for their gums to dry for the official sequel to the game to come out. It also helps developers gather feedback from players on where they can improve their games more efficiently and achieve tangible results. Which will really help the sequel game later is of better quality than before but for gamers in general,
The benefits of DLC are to help unlock the game world. And gain new experiences that the developer did not put in the main game “When you love the game Warhammer 40.000: Space Marine producer Raphael van Lierop said you want to stay in this world as long as possible. First of all, DLC extends the life of the game and allows Players who love it can continue playing endlessly.”
There are pluses and there will always be minuses. As for DLC, there are many gamers who believe that developers release DLC not only to extend the life of the game. But want to suck more money out of our wallet especially when many parties think that the developers “deliberately” cut the features of that game. Released when it was first released and then they released such features in the form of DLC which,
if players want to
experience it, they have to pay extra money but in general,
The controversial aspect of DLC is more about value for money. The solution is that developers need to care more about the quality of the DLC and not neglect that the DLC is just a gimmick that helps extend the life of the game or make more money.
But that means the future and overall reputation of this game series at all.
Games on the Cloud: When our game goes to the distant skies
In the past, we may have heard of cloud computing or cloud computing for some time. What is easy to understand is that our data is stored on the cloud provider’s server instead of on the computer’s hard drive. That we can access this information using the internet on any computer anywhere in the world. But believe it or not, the principle is simple. This could change the way we play forever.
Gamers around the world first got their hands on the cloud on November 18, 2008, when Valve launched Steam Cloud, a new service where users can store information about their games,
Such as save game and settings. Mouse and keyboard settings are stored locally on Valve’s servers rather than on the hard drive. As a result, you don’t have to worry about losing games
saved when they need to format their hard drive. Or want to set up a new mouse and keyboard when playing another game? Because our stored information will be retrieved immediately when we connect to the Steam service.
A year later, OnLive launched its on-demand gaming service, which uses the same principles as the cloud but takes it a step further. It is not only a save game that is stored on the server. But this is the full game that users can stream data
To play on PC, Mac or TV screens. What players must have is high speed internet. But for TV users, there’s a device called the MicroConsole, which works like a cable box, a draw
Data from OnLive servers and played back on screen. But what is interesting is the graphics processing and others. Everything about the game itself happens locally on the server. Not on the player device. This means that no matter what computer specifications users are using, they can enjoy the same gaming experience. And the advantage that developers have is that they can avoid hacking problems as well.
Although the concept of games on demand is interesting how many hurdles must appear throughout the day. Because these services are mainly based on high speed internet. This means that we will not be able to access any data or play any games.
Yes when there is no internet which must certainly create dissatisfaction among some players In addition, from the initial test,
Turns out the service is still having some problems. Particularly choppy traffic, including the problem of image tearing. Lag is often seen but there is no denying that this on-demand gaming service may be another way to play our games in the future. When the Internet is developed to be more efficient